

One good pull from a pack can easily bring in more it seems to the point that upgrading anything other than the customers doesn't seem useful. Similarly, upgrading the overcharge does so little for overall profits.

Upgrading the boxes for bulk purchases seems almost pointless. I make more money there than anywhere else. QoL improvements I'd like to see are all around the display cabinet. Worth it for the time I've put into it though. I did end up buying store manager and no ads which I think are essential to truly enjoying it. Loving this game after a week of playing. And now that I can, collecting galaxy cards for my collection even though they do seem to be very repetitive. I get excited pulling foils and EX cards. My favorite part is the variation of cards and how they are like actual pokemon type cards with evolutions. I wish it was more of a box with unlockable quadrants instead of a an absurdly long building of shelves. The art is great but how the store is situated is not. The design is probably my least favorite. Otherwise it seems like the most efficient way to make money. I don't understand the collectors mechanic when they come in and buy cards directly from you. The collecting and open of packs gives me that dopamine rush like I'm opening real packs to keep me playing. I did end up buying the manager to solve this issue. If you do not have the manager that you have to pay money for it is a very tedious job of refilling shelves and restocking packs and boxes that seems like no one really likes. I have been playing this game for a few days.
