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Planeshift review
Planeshift review













planeshift review

Pity the stats don’t match the types of classes that most need the extra hit points, but a stensian human would make a solid Str-based melee class. 2 extra HP + 2 per level is a significant increase. Stensia Str and Con bumps are nice, Intimidation is okay, but the real draw here is Tough. Nephalia Unless you want four tools, this is strictly outclassed by the variant human, who can have +1 to any two stats instead of just Int and Cha, and can get up to four skills with the skilled feat and their racial bonus skill. This race looks like phenomenal monk material. 40-foot movement is faster than any race in the game, but the real draw here is Spring Attack: not provoking opportunity attacks when you make a melee attack is a nice benefit. You get a free skill (good) but that skill is survival (bad). Kessig Dexterity and Wisdom bumps are both good. Races (In Innistrad, all playable races are subraces of human. You can also use your consuming fervor to maximize the fire damage (to 50, up from an average of 27.5) You get the War cleric’s bonus action attacks, a free 10 foot push effect on all your thunder attacks, divine strike, and a new capstone ability called Blaze of glory, which is a bit situational (0 hit points is not where a cleric wants to be), but look at that damage! It’s an extra 55 on average, plus advantage on the attack, plus the attack’s damage. The rest of your spell list is no slouch either, with Haste, Freedom of Movement, and Destructive Wave being particularly strong. Channel divinity to maximize the power of a fire or thunder spell works amazingly with fireball (which you get as a domain spell). However, the domain spells are substantially worse (no polymorph) The only saving grace are some decent domain spells (haste, destructive wave)Īmbition It’s trickery domain, but you trade the ability to give someone else stealth for warding flare from light domain, and you trade divine strike for potent cantrip. Everything else is almost identical to the war domain, except the accuracy abilities only work with strength. Strength A free druid cantrip would be a lot better if this entire domain weren’t focused on using strength, since shillelagh is a lot less useful to you. Solidarity It’s the life domain, with two changes: you lose disciple of life and instead gain the ability to make a bonus action attack whenever you spend your action to help an ally’s attack, and you get War God’s blessing at level 6. (shout-out to Mellored for writing the cleric guide upon which I based these ratings, I am no expert on clerics) I’d rate them skyblue as wizards if there wasn’t a far better option on the same plane Flat-out immunity to poison is great, proficiency with the poisoner’s kit is alright. Try constricting someone and then hitting them with disintegrate. If you hit, you automatically grapple AND restrain your target. Natural weapons rely on Strength, which is a real problem, but constrict is fantastic. Naga Con+Int is good stats for wizards and basically no other class. Not being able to be disarmed is nice, but I think I’d rather see in the dark. Minotaur It’s a half-orc, but you’re trading your darkvision for a natural weapon that deals 1d6. You’d need your twin to be another member of your party before remotely considering the other option. I feel like you’re better off with the frighten immunity you get from your twin being dead. The most interesting feature here is Khenra Twin. Khenra +1 Strength and +2 Dex are fine stat bumps, 5 extra feet of movement never hurt, but weapon proficiency is probably wasted. Can also attack from long range without disadvantage. +2 Dex and +2 Wis, flight, and free perception proficiency. Kefnet’s blessing is nice but not at all needed. Iblis-headed Aven Hands down the best wizard race in the game with +1 Int, +2 Dex, and at-will flight. Human It’s the variant human from the PHB.

planeshift review

For example, the Amonkhet human is green because it’s the same as the PHB variant human.

planeshift review

Green: A special rating that denoted something identical to an option from the PHB or elsewhere. This guide will use the following rating scheme: There are some phenomenal options in here as well as some very flavourful ones. The following is a compilation of all the race and class options found in the five Plane Shift articles, for any campaign in which they might be legal.















Planeshift review